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Hello and welcome to the first issue of my new experience design lens series, Reader ๐ Before we get into it, a couple of things to sort out. This is the first email in a new weekly series focused on experience design as itโs actually practiced. Not frameworks. Same work. By the way, the first issue for the printables and low-content creation focused series went out earlier today. I didn’t mean to have both going out the same day, but I got carried away with other things, and well … here we are! This is not a rebrand. Not a reset button. Just a clearer lane, so I can talk about the different facets of my work without talking over myself. And you get what you actually signed up for. Both issues will also be available to read on my website. โ Now, letโs start where it makes sense. โ Lately, Iโve been paying attention to how creators respond when the context around them shifts. When the news feels heavy. What I notice isnโt a lack of ideas. Itโs a mismatch between whatโs being designed and what people are actually living through. โ Last week, I wrote about choosing how to show up when things feel unsettled. That question didnโt stay philosophical for me. It showed up as a design problem. Because when context changes, two things usually happen:
Both responses ignore the same thing. Reality has already moved. โ Designing from context, not goalsThe shift that mattered most wasnโt creative. It was directional. Instead of asking: I asked: That question changes the entire design process. Because youโre no longer inventing demand. My little guide, When Life Is Heavy came out of that shift. Not as a product decision, but as a response to:
The form followed the context. If you havenโt seen it yet, my When Life Is Heavy guide now lives here: ๐ Get the free guideโ Don’t be surprised by the headline that will welcome you. I killed two birds with one stone by using it as a lead magnet to complete a project that had been on hold for far too long. But that’s a story for another email! โ Whatโs actually happening underneathFrom an experience design perspective, this wasnโt about content. It was about:
The result looks simple on the surface. But the real work happened earlier, in what I chose not to do:
Designing from lived reality often means resisting perfectly reasonable business instincts. And that resistance is part of the work. โ Why this newsletter existsThis newsletter is where I unpack those moments. Not to teach them. Each week, Iโll take one real example and look at:
If you work with offers, products, or systems, this lens applies whether you call it experience design or not. Iโm glad youโre here for this side of the work. โ โ PS: When something โisnโt working,โ the issue is often not execution. Itโs that the design is answering a question people arenโt asking anymore. ๐ก โ === โ NOTE: I’m moving things around in the backend to make room for a new project. Can you help me spot “bad experiences” regarding my site, your members’ area, communications, or whatever? I would really appreciate your help with this! It will make it so much easier for me to fix and improve everything that needs attention. Thank you! === โ Disclosure: From time to time, I will include links in the emails that would include promotions for my own products or affiliate products, meaning I get paid when you buy the product. However, I only ever mention products I love and would recommend whether I was being compensated or not. Always use due diligence when buying anything and remember, what works for me may not always work for you! Thank you so much for your support of Stephie The Happy Mom! To make sure you keep getting these emails, please add [email protected] to your address book or whitelist us. โ |
February 6
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